<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[devlog-alienhead]]></title><description><![CDATA[devlog-alienhead]]></description><link>https://stevenkerber.wixsite.com/devlog-alienhead/home</link><generator>RSS for Node</generator><lastBuildDate>Wed, 08 Apr 2026 11:32:04 GMT</lastBuildDate><atom:link href="https://stevenkerber.wixsite.com/devlog-alienhead/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[#8 - The Team]]></title><description><![CDATA[A few posts back, I talked about how I came to the decision to bring in other devs to Alienhead. It's a crack team! Only the best and brightest! Allow me to introduce the Alienhead dev team! Tim McCormick- Specialty: SFX &#38; Sound Tim has actually been helping me with sound effects for the past year or so. He has an encyclopedia of knowledge about video games, music, sound equipment, and just everything really. I'm grateful to have Tim's help and guidance. All SFX in Alienhead are his doing. ...]]></description><link>https://stevenkerber.wixsite.com/devlog-alienhead/post/8-the-team</link><guid isPermaLink="false">69248329ef44871004dc995d</guid><pubDate>Tue, 02 Dec 2025 17:54:44 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c13f52_123acac726e9486e90616f42f2458c6c~mv2.png/v1/fit/w_1000,h_738,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Steve Kerber</dc:creator></item><item><title><![CDATA[#7 - Lore: the Knaves]]></title><description><![CDATA[The following is some lore I wrote as a part of the world-building for Alienhead. Without giving away everything, I want to share some details on these things that I'm calling "the Knaves". Collecting them is ostensibly the purpose of the game. You can probably guess where I'm going with these little guys. One of the earliest intelligent lifeforms to emerge -> the Knaves evolved past the need for language as we understand it. They seem to communicate somehow visually or psychically; The...]]></description><link>https://stevenkerber.wixsite.com/devlog-alienhead/post/7-lore-the-knaves</link><guid isPermaLink="false">6924d0309745b3c9f143c0cd</guid><pubDate>Mon, 24 Nov 2025 22:06:41 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c13f52_c7d2e2439f8e4ea193dcc8d087e9f24b~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Steve Kerber</dc:creator></item><item><title><![CDATA[#6 - Inspiration]]></title><description><![CDATA[I feel like it'd be good to talk about some of the inspiration and research that lead to me to make this game. Since Alienhead is so closely inspired by Binding of Isaac, I started by simply googling all games that the algorithm may categorize as similar. Here's what comes up on google: Enter the Gungeon, Dead Cells, Cult of the Lamb, Slay the Spire- to name a few (plus ofc Meat Boy, since the art was made by Edmund McMillen.) My thoughts on these games in list form: Enter the Gungeon :...]]></description><link>https://stevenkerber.wixsite.com/devlog-alienhead/post/inspiration</link><guid isPermaLink="false">691e764635662176f69756b2</guid><pubDate>Thu, 20 Nov 2025 03:35:29 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c13f52_d9588fb8925a4c969ad3a1bcdedfcf42~mv2.jpeg/v1/fit/w_258,h_312,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Steve Kerber</dc:creator></item><item><title><![CDATA[#5 - Solo Dev]]></title><description><![CDATA[When I set out to make Alienhead in the early days of 2024, I was fresh off the heels of a 2.5 year long game project, called Dundra . Dundra is a fantasy deck-builder dungeon battler designed for mobile. It was a two-person collab built in Unity (the first builds were in Flutter), and I made HUNDREDS of pieces of art for it, many animated. Sadly, as life gets in the way,  my partner on Dundra moved to a different state, and the project stagnated. I held out hope for several months- but once...]]></description><link>https://stevenkerber.wixsite.com/devlog-alienhead/post/5-working-alone</link><guid isPermaLink="false">6908f681e75c8b903c5c6f14</guid><pubDate>Mon, 03 Nov 2025 18:46:46 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c13f52_f405ac39109f471faa66401596f7a606~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Steve Kerber</dc:creator></item><item><title><![CDATA[#4 - Powerup Player]]></title><description><![CDATA[I knew that I wanted to differentiate from others in the genre, and my idea at first was lean into my strengths, the art. So, I set out...]]></description><link>https://stevenkerber.wixsite.com/devlog-alienhead/post/4-powerup-player</link><guid isPermaLink="false">68b6eb40fb89a534a9a109c8</guid><pubDate>Tue, 02 Sep 2025 13:41:40 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c13f52_ca5affeb39f245c98d63cece8e4c4752~mv2.png/v1/fit/w_400,h_204,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Steve Kerber</dc:creator></item><item><title><![CDATA[#3 - First Boss]]></title><description><![CDATA[I love DnD, and I draw beholders all the time- it’s like my go-to for a few years now. So, I drew a beholder- starting in Aseprite, with...]]></description><link>https://stevenkerber.wixsite.com/devlog-alienhead/post/3-boss1</link><guid isPermaLink="false">6894ba63790df6e1aa855910</guid><pubDate>Thu, 07 Aug 2025 14:57:22 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c13f52_fd12ff32956842f1b2029d505aa26255~mv2.png/v1/fit/w_1000,h_681,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Steve Kerber</dc:creator></item><item><title><![CDATA[#2 Early Dev]]></title><description><![CDATA[I decided to use Construct 3. I’m comfortable with it, and I already have a subscription for it. Plus its web-based, easy to save to...]]></description><link>https://stevenkerber.wixsite.com/devlog-alienhead/post/2-early-dev</link><guid isPermaLink="false">68935eb487a71263ba7adf9e</guid><pubDate>Wed, 06 Aug 2025 17:59:12 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c13f52_0a88a314b0404da9ae7c158f31ca5e9f~mv2.png/v1/fit/w_1000,h_904,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Steve Kerber</dc:creator></item><item><title><![CDATA[#1 - Welcome to Alienhead!]]></title><description><![CDATA[My first idea for this game came from a memory. It was a summer festival in a Midwestern town at a church in the mid-90s, as I walked...]]></description><link>https://stevenkerber.wixsite.com/devlog-alienhead/post/1-welcome-to-alienhead</link><guid isPermaLink="false">68920a5c3790b6e3708124e9</guid><pubDate>Tue, 05 Aug 2025 13:51:36 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/c13f52_ca20efbd0e7f4db1bdfa5fca7ae7c331~mv2.jpg/v1/fit/w_800,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Steve Kerber</dc:creator></item></channel></rss>