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#8 - The Team

  • Writer: Steve Kerber
    Steve Kerber
  • Dec 2, 2025
  • 2 min read
A few posts back, I talked about how I came to the decision to bring in other devs to Alienhead. It's a crack team! Only the best and brightest! Allow me to introduce the Alienhead dev team!

Tim McCormick- Specialty: SFX & Sound Tim has actually been helping me with sound effects for the past year or so. He has an encyclopedia of knowledge about video games, music, sound equipment, and just everything really. I'm grateful to have Tim's help and guidance. All SFX in Alienhead are his doing. Check out his SoundCloud here: GarlicCorgi.

Noah Therriault- Specialty: Animation & Art Noah is the most talented animator I've ever met, and I'm pumped to have him on board. Completely self-taught, he's got an intuitive understanding of how to setup compositions, principles of animation, and just generally how to make art come alive onscreen. Right now Noah is working on storyboards and some of the in-game pixel art, for enemies and NPCs.

Check out these sprites he made.

We also worked together on this music video for Chicago band, No Men - Your Time is Up. And definitely check out his work (Art & Music!) on his Instagram here: merrychristmasyafilthyanimal

Matt Schwartzwalder- Specialty: Code, Writing Matt's experience as a developer runs deep. There's not a language or framework that he doesn't work in. For starters, Matt is helping me refactor some of my jankiest code, squash bugs, and program enemy and boss Ai. Immediately after agreeing to help on Alienhead, Matt setup version control via SourceTree, so that we can both add / merge code independently. Plus he's writing some lore as we chip away at the world building & story of the game. Also, Matt is talented as a writer, comedian, and Dungeon Master - we got ourselves a real renaissance man here.
Check out his comedy videos here: Charmed Persons.
Play his most recent finished game here: Talk with Me
The above blurbs are just a snippet of the accomplishments and talents of these fine fellas. You should definitely check out their work.

Around the same time as my crack team was assembling (Sept of 25), I invited Matt & Noah to join me at a local game expo. Chicago Indie Game Showcase (CIGS) in Logan.

It was a very inspiring event for us, I think. So many great and interesting games to play. Truly, it made me feel like I need to push myself even more- in order to match up. It also made me feel less alone in knowing that there are other people in my area who are doing similar stuff.

I don't have any good pictures of the event itself- but I did speak to handful of other Chicago-based game devs and ended up joining the CIGs discord. As of today, I haven't yet worked up the courage to really talk or post on the org's Discord. I find Discord's UI overwhelming, and I'm very bad at understanding how to interact in online spaces (I often feel like there are secret rules that everybody else knows), but I do hope to get more involved in the community soon.

This devlog is helping me to step outside of my own little world, my own head, and hopefully make more connections.


 
 
Prime Material Games
Chicago, IL
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